
#region Using Statements

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Media;
    using Microsoft.Xna.Framework.Net;
    using Microsoft.Xna.Framework.Storage;

#endregion

namespace Xna.GameComponents
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class CameraManager : Microsoft.Xna.Framework.GameComponent
    {
        public CameraManager(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
        }

        public Camera ActiveCamera
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here

            base.Initialize();
        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here

            base.Update(gameTime);
        }
    }
}